
Welcome to the unofficial Ricochet manual.
Ricochet is a Goldsrc engine game where you hop around on platforms via
jump pads and hit people off of them with your discs.
It's very simple in concept, but there's a few complexities which make the
game much more exciting.
This manual intends to teach you as much as it can about Ricochet and its gameplay.
This guide is written
implying you know the basics of playing a Goldsrc game.
Ricochet is an average first-person Goldsrc game, using WASD and left
click and right click.
However, there are two important things to keep in mind:
1. THERE IS NO JUMP KEY.
2. TURN ON RAW MOUSE INPUT.
The first is a mistake a lot of newbies make, and the second has the game literally
not function without it.
Once you know those, you should be good to go.
All your jumping is done on the various jump arrows that reside throughout
the map. You can airstrafe to make more slick movements, but that's out of
the scope of this guide.
If you want to get to a pad that's farther down, hold the forward and a
singular strafe key and walk at it at an angle.
If you came into this expecting a rooty tooty point n' shooty, you thought
wrong.
The gameplay is quite different, but also easy to understand in general.
Your goal is to kill the other players by either pushing them off the edge
with your left-click discs or decapitating them with your right-click discs.
You get a point for a direct hit kill with a push disc, and also one with a
decapitation disc.
Decap discs fire every frame. Make use of this info if you ever find yourself
in a situation where you can throw out multiple.
Left: Killing with a regular disc. Right: Killing with a decap disc.
The real bread and butter of point gaining are ricochets.
If you bounce a disc off of a wall and kill a player with it, you get two points.
A disc can bounce for a maximum of three times before it returns to you.
You can get up to 5 points per kill (maximum, no more).
You can have a maximum of three discs at play, and using a decap disc will use
up all three.
There are two official gamemodes in this game; Arena and Free-For-All.
Arena is a one-on-one arena fighting experience. First one to get
three points wins, and the loser gets booted out.
Free-For-All is what you expect—bounce around in a larger map and try
to get as many points as possible. It usually doesn't have a frag count.
Arena is where Ricochet is most competitive. If you want to get better,
try that mode.